![]() ![]() ( 1411256)Īudio: Fixed an issue that audio track with no audio source acts as 3D spatial blended audio source. (1361131)Īsset Pipeline: Fixed an issue where MonoScripts in plugins that were dependent on plugins in other folders could fail to import when reimporting all assets. (1418634)Īndroid: Fixed app-freezing when an application changes into multi-window(split-screen) on Chrome OS tablet mode. We may also call tMode when starting/stopping a Bluetooth mic through the Unity microphone APIs, but that's it. We may still call startBluetoothSco and stopBluetoothSco when starting or re-initializing the audio output engine and when starting/stopping the Unity microphone. On Android, Bluetooth audio state is basically global, so Unity Audio now only makes the bare minimum changes to this state. This was causing issues with Vivox, and possibly other 3rd part audio libraries, with Bluetooth functionality. ( 1328727)Īndroid: Fixed a Unity Audio bug related to Bluetooth audio. ![]() ( 1397965)ĪI: Fixed unidirectional NavMesh links creating erroneous connection between polygons. Asset Pipeline: Accelerator Corruption Detection.ĢD: Fixed 'require texture compression' setting being reset during player build.Texture: Crash on _pthread_kill when Render Texture has no Depth buffer and Dimension is 3D ( UUM-5459) AI Navigation: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene ( UUM-2496) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |